Puzzle Level Design
Outsourcing
U2A is a team of veteran match-3 level designers, responsible for some of the best levels you can play on the market today.
Our Expertise
We cover all major puzzle sub-genres with expert precision and creativity.
Match 3
Deep mechanics mastery and balanced difficulty curves for standard and innovative Match-3 games.
Match 2
Engaging collapse and blast mechanics designed to keep the flow fast and satisfying.
Mahjong
Modern takes on classic Mahjong solitaire, blending relaxation with strategic depth.
Tile Match
Creative layouts and puzzle designs for the growing tile-matching genre.
Our Services
Level Design
- Design and iteration of fantastic levels
- Creation of engaging and game-appropriate difficulty curve
- Design of fun and diverse introduction of obstacles level by level
- Balancing and rebalancing the levels according to your metrics and KPIs
Project Review
- Comprehensive review of your entire puzzle game as a whole
- Analysis of what parts you are doing great
- Identification of aspects that need improvement
Quality Review
- Analysis of your levels and why things don't work as expected
- Suggestions for improvement
- Detailed feedback on level design quality
Consulting
- Help finding answers to questions that arose during development
- Expert guidance on match-3 game design
General Game Design
- Creation of ideas for new obstacles
- Review of graphical implementation of your obstacle design ideas
- Match-3 analytics - as little or as much help as your game needs
Articles & Research
Expert insights on puzzle level design and match-3 game mechanics

Automatic Difficulty Adjustment in Match3 Levels
Struggling to find the perfect difficulty balance in match-3? ⚖️ Automatic adjustment is a powerful tool, but its implementation can be tricky. I've shared my views on approaches and potential pitfalls in the article.

Automatic Difficulty Adjustment in Match3 Levels - Part 2
Let's continue the conversation about automatic difficulty adjustment in match-3! 🚀 Join the discussion and read the second part here.

Match-3 Level Design Principles
In this article, we will explore what makes a level good or bad, what rules level designers should have when creating match3 levels, and if they should have any rules at all.

Organizing Work Processes for Match3 Level Designers Team
Today, let's talk about how work can be organized in a team of Level Designers, using a match-3 project as an example. What are the mandatory roles and functions the team must cover, and what tasks and challenges do they face?
How We Work
4 quick steps to boost your content pipeline
Contact Us
Reach out to contact@u2a.games to start the conversation.
Define Scope
Establish the number of levels and specific services you need.
Set Criteria
Agree on acceptance criteria (we can help define this if needed).
Start Work
Share editor access and documentation, and we begin immediately.
Strict NDA Compliance
We take confidentiality seriously. We are ready to sign and strictly follow your Non-Disclosure Agreements to ensure your project's security and intellectual property are fully protected.
Fast response time guaranteed


